This was a group project, collaborating with students from the games art course, for our end of year 2 games design course at UAL.


The task was to create game with a fixed level design for both levels 1 & 2, introducing new obstacles and ways to complete the level as the game progressed. In level 3 we were able to create the entire level from scratch using the obstacles from previous levels, we decided to add a further mechanic to highlight progressive abilities reflecting the overall theme of this platformer.

Our team:
--[Games Design]--
Ellie Chrysikopoulos (Project Manager)
Halima Awan
Ali Shah
Eli Mihaj
Jordan Akehurst
--[Game Arts]--
Daniel Feng
Luc-john Raukenheimer